Combopedia

Reference

Input notation

The motions, the buttons, the system mechanics. If you've ever stared at a movelist and wondered what QCF + P meant, start here.

Glyph reference

Every input on Combopedia that renders as a glyph. Use these as a quick legend when you see them inside movelists.

Motion notation

Neutral

5

Neutral

Standing still, no input.

Forward

6

Forward

Tap toward the opponent.

Back

4

Back

Tap away from the opponent.

Up

8

Up

Tap up (jump).

Down

2

Down

Tap down (crouch).

Up-forward

9

Up-forward

Diagonal jump toward.

Up-back

7

Up-back

Diagonal jump away.

Down-forward

3

Down-forward

Diagonal crouch toward.

Down-back

1

Down-back

Diagonal crouch away (block).

Forward dash

66

Forward dash

Two forward taps.

Back dash

44

Back dash

Two back taps.

Quarter circle forward

236

Quarter circle forward

qcf · the universal fireball motion.

Quarter circle back

214

Quarter circle back

qcb · second-most-common motion in fighters.

Dragon punch

623

Dragon punch

dp · forward, down, down-forward.

Reverse dragon punch

421

Reverse dragon punch

rdp · the mirror of DP.

Half circle forward

41236

Half circle forward

hcf · back through down to forward.

Half circle back

63214

Half circle back

hcb · forward through down to back.

Pretzel motion

1632143

Pretzel motion

Misogi style, full half-circle plus DP.

Spinning input

41236987

Spinning input

720° style command grab roll.

Capcom · LP MP HP / LK MK HK

Any punch

P

Any punch

Generic punch icon.

Any kick

K

Any kick

Generic kick icon.

Any-two punch

PP

Any-two punch

Two-punch macro, often EX.

Any-two kick

KK

Any-two kick

Two-kick macro.

Light punch

LP

Light punch

Medium punch

MP

Medium punch

Heavy punch

HP

Heavy punch

Light kick

LK

Light kick

Medium kick

MK

Medium kick

Heavy kick

HK

Heavy kick

Guilty Gear & BlazBlue · S H D / A B C D

Punch (P)

gg-p

Punch (P)

Guilty Gear / Strive light attack.

Kick (K)

gg-k

Kick (K)

Guilty Gear / Strive light kick.

Slash (S)

gg-s

Slash (S)

Guilty Gear standard slash.

Heavy Slash (HS)

gg-h

Heavy Slash (HS)

Guilty Gear heavy attack.

Dust (D)

gg-d

Dust (D)

Launches the opponent skyward.

BlazBlue A

bb-a

BlazBlue A

Light attack.

BlazBlue B

bb-b

BlazBlue B

Medium attack.

BlazBlue C

bb-c

BlazBlue C

Heavy attack.

BlazBlue D

bb-d

BlazBlue D

Drive button, character-specific.

SNK · A B C D

SNK A · Light Punch

snk-a

SNK A · Light Punch

SNK B · Light Kick

snk-b

SNK B · Light Kick

SNK C · Heavy Punch

snk-c

SNK C · Heavy Punch

SNK D · Heavy Kick

snk-d

SNK D · Heavy Kick

Persona 4 Arena · A B C D

Persona A · Light

p4-a

Persona A · Light

Persona B · Heavy

p4-b

Persona B · Heavy

Persona C · Persona Light

p4-c

Persona C · Persona Light

Persona D · Persona Heavy

p4-d

Persona D · Persona Heavy

Them’s Fightin’ Herds

TFH A · Light

tfh-a

TFH A · Light

TFH B · Medium

tfh-b

TFH B · Medium

TFH C · Heavy

tfh-c

TFH C · Heavy

TFH D · Magic

tfh-d

TFH D · Magic

TFH Any

tfh-any

TFH Any

Press any one button.

TFH Any-Two

tfh-any-2

TFH Any-Two

Press any two buttons.

System mechanics

Roman Cancel

rc

Roman Cancel

Generic Roman Cancel.

Force Roman Cancel

rc-red

Force Roman Cancel

Strive · 50% tension, blocks input recovery.

Blue Roman Cancel

rc-blue

Blue Roman Cancel

Slow time around the opponent.

Purple Roman Cancel

rc-purple

Purple Roman Cancel

Drift / cancel during a special.

Yellow Roman Cancel

rc-yellow

Yellow Roman Cancel

Cancel during blockstun.

Air Dash

air-dash

Air Dash

Forward air dash.

Instant Air Dash

iad

Instant Air Dash

Tigerknee'd air dash.

Sequence arrows

Link

arrow-link

Link

Bridge between two normals on hit.

Cancel

arrow-cancel

Cancel

Cancel one move into another.

Then…

arrow-next

Then…

Sequence separator.

Miscellaneous

Unknown input

unknown

Unknown input

Placeholder when notation can't be matched.

Motions

Stick or D-pad rotations. Numpad notation in parens (623 = DP).

↓↘→QCF

Quarter circle forward

Roll the stick from down to forward — the universal fireball motion.

Hadoken (QCF + P)

↓↙←QCB

Quarter circle back

Roll from down to back — second-most-common motion in fighters.

Tatsumaki (QCB + K)

←↙↓↘→HCF

Half circle forward

Half-circle from back through down to forward.

Yamazaki Sand Kick

→↘↓↙←HCB

Half circle back

Half-circle the other direction.

Shakunetsu Hadoken (HCB + P)

→↓↘DP / 623

Dragon Punch

Forward, down, down-forward — the Shoryuken motion. Tags as anti-air.

Shoryuken (DP + P)

←↓↙rev DP / 421

Reverse Dragon Punch

The mirror of DP, often used for command grabs in 2D fighters.

Genei Jin (rev DP + K)

[←]→Charge B,F

Charge back, forward

Hold back ~1 second, then tap forward + button. Used by Guile, Bison, Charlie.

Sonic Boom ([←]→ + P)

[↓]↑Charge D,U

Charge down, up

Hold down, then tap up + button. Flash Kicks, Somersaults.

Flash Kick ([↓]↑ + K)

360°360

Full rotation

Make a full circle on the stick. Command grab signature.

Spinning Pile Driver (360° + P)

720°720

Double rotation

Two full circles. Zangief level-3 super.

Final Atomic Buster (720° + P)

Buttons

Six-button SF arcade layout. Plus the macro shortcuts that show up in modern systems.

LP / MP / HP

Light / Medium / Heavy Punch

LK / MK / HK

Light / Medium / Heavy Kick

P

Any punch

K

Any kick

PP

Two-punch macro (often EX)

KK

Two-kick macro

PPP

All three punches

KKK

All three kicks

SF6 system mechanics

Drive Impact (HP+HK)

Drive Impact

Armored attack that wallsplats on counter-hit.

Drive Parry (MP+MK)

Drive Parry

Hold to parry incoming hits and refill drive.

Drive Rush

Drive Rush

Forward dash that converts cancel windows to plus frames.

Drive Reversal

Drive Reversal

Burns drive to escape pressure.

SFV V-system

V-Skill (MP+MK)

V-Skill

Per-character utility move; some build V-Trigger meter on hit.

V-Trigger (HP+HK)

V-Trigger

Mode activation that boosts the character for the round.

V-Reversal

V-Reversal

Spend V-meter to escape pressure on block.

Critical Art

Critical Art

Super combo. Three-bar EX-meter spend.