Combopedia
NAKORURU SAMURAI SHODOWN IINAKORURU SAMURAI SHODOWN IINAKORURU SAMURAI SHODOWN IINAKORURU SAMURAI SHODOWN IINAKORURU SAMURAI SHODOWN IINAKORURU SAMURAI SHODOWN IINAKORURU SAMURAI SHODOWN IINAKORURU SAMURAI SHODOWN II
All Nakoruru games
Nakoruru

King of Fighters · SNK · Samurai Shodown

NAKORURU SAMURAI SHODOWN II MOVELIST

56 moves · 7 categories. The complete Nakoruru movelist for Samurai Shodown II.

Game

Samurai Shodown II

ALL NAKORURU GAMESALL NAKORURU GAMESALL NAKORURU GAMESALL NAKORURU GAMESALL NAKORURU GAMESALL NAKORURU GAMESALL NAKORURU GAMESALL NAKORURU GAMES

Throw

1

Rera Kishima Tek

(close, in air) Back or Forward + B

Command Moves

10

Triangle Jump

Up-forward near a wall

Chitenzan

Down + A C (SS - SSII)

Chitenzan

Down + A B (SSIII - SSV series)

Chitenzan

Down + D (SSVI onwards)

Chitenzan

Forward + A (KOF XIV)

Chitenzan

Down-forward + A (KOF XV)

Surprise Attack (Samurai Shodown)

B C (SSIII - SSVI)

Surprise Attack (Samurai Shodown)

C D (SS'Down-backUp-forward)

Surprise Attack (Samurai Shodown)

Forward + A (KOF XV)

Sankaku Tobi

(in air) Up-forward near wall

Special Moves

35

Annu Mutsube

[rqcd input] + A or B or A B

Lela Mutsube

Quarter circle forward + A or B or A B

Kamui Risse

Quarter circle back + A or B or A B

Elelyu Kamui Risse

Down-forward [Quarter circle backf input] Dragon punch + B C

Amube Yatoro

Half circle back + A or B or A B

Summon Mamahaha

* Quarter circle back + C (while unarmed) * Half circle back + A or B or A B (while unarmed)

Mamahaha Flight

Quarter circle back + C

Yatoro Poku

Down-back or Down or Down-forward + Any button during Mamahaha Flight

Kamui Mutsube

Any button during Mamahaha Flight

Toy Transformation

Down-forward Down Down-back Rev Dragon punch + D

Annu Mutsube

[rqcd input] + A or C or D [SamSho series]

Annu Mutsube

Quarter circle forward + A or C ( (EX OAny kick) OAny kick) [KOF series]

Rera Mutsube

Quarter circle forward + A or C or D [SamSho series]

Rera Mutsube

Dragon punch + A or C ( (EX OAny kick) OAny kick) [KOF series]

Kamui Rimuse

Quarter circle back + A or C or D [SSDown]

Kamui Rimuse

Rev Dragon punch + A or C or D [SSDown-forward onwards]

Kamui Rimuse

Quarter circle back + A or C ( (EX OAny kick) OAny kick) [KOF series]

Kamui Rimuse Gaeshi

Any Button after Kamui Rimuse [SamSho series]

Kamui Rimuse Gaeshi

A or C during Kamui Rimuse [KOF series]

Amube Yatoro

Half circle back + A or C or A C (SS - SSII)

Amube Yatoro

Quarter circle back + A or C or D (SSV onwards)

Amube Yatoro

Quarter circle forward + B or D ( (EX OAny kick) OAny kick) [KOF series]

Mamahaha ni Tsukamaru

Quarter circle back + B [SamSho series]

Mamahaha ni Tsukamaru

Quarter circle back + B or D ( (EX OAny kick) OAny kick in KOF XV) [KOF series]

Mamahaha ni Tsukamari Kougeki

A or C or D during Mamahaha ni Tsukamaru (SamSho series)

Mamahaha ni Tsukamari Kougeki

A or C during Mamahaha ni Tsukamaru (KOF series)

Mamahaha ni Tsukamari Kougeki

Light punch / Medium punch / Light kick / Medium kick during Mamahaha ni Tsukamaru (CVSDown-back-Down)

Mamahaha Kura Oriru

Back or neutral or Forward + B during Mamahaha ni Tsukamaru (SamSho series)

Mamahaha Kura Oriru

neutral or Back or Forward or Up + B or D during Mamahaha ni Tsukamaru (KOF series; (EX OAny kick) OAny kick)

Mamahaha Kura Oriru

Heavy kick during Mamahaha ni Tsukamaru (CVSDown-back-Down)

Kamui Mutsube

B C during Mamahaha ni Tsukamaru (SamSho 'Down-backUp-forward)

Kamui Mutsube

Up-forward or Forward or Down-forward + C D (during Mamahaha ni Tsukamaru) (SSVI, as Purple Nakoruru)

Kamui Mutsube

Down + A or C during Mamahaha ni Tsukamaru (KOF XIV)

Kamui Mutsube

Quarter circle forward + A or C during Mamahaha ni Tsukamaru (KOF XV; (EX OAny kick) OAny kick)

Kamui Mutsube

Quarter circle back + Any punch after Mamahaha ni Tsukamaru (CVSDown-back-Down)

Weapon Flipping Techniques

1

Irusuka Yatoro Lise

[fHalf circle forward input] + A

Throws

4

Rera Kishima Tek

(close, in air) Forward + D

Rera Kishima Tek

(close, in air) Back or Forward + C (KOF XIV onwards)

Ruten Kyougekijin

(close) Back or Forward + C

Hougekiyou

(close) Back or Forward + D

Weapon-Flipping Techniques

1

Irusuka Yatoro Rimuse

[fHalf circle forward input] + A

Super Special Moves

4

Apehuchi Kamui Rimuse

Half circle back Dragon punch + B C [SSII - SSVAny punch]

Apehuchi Kamui Rimuse

Down-forward Quarter circle back Dragon punch + B C with SSII gauge [SSVI]

Apehuchi Kamui Rimuse

Quarter circle forward + B C with SSVI gauge [SSVI]

Ar Retar Kamuyhum Makiri

[fHalf circle forward input] + B D