Combopedia
GORO DAIMON THE KING OF FIGHTERS '98GORO DAIMON THE KING OF FIGHTERS '98GORO DAIMON THE KING OF FIGHTERS '98GORO DAIMON THE KING OF FIGHTERS '98GORO DAIMON THE KING OF FIGHTERS '98GORO DAIMON THE KING OF FIGHTERS '98GORO DAIMON THE KING OF FIGHTERS '98GORO DAIMON THE KING OF FIGHTERS '98
All Goro Daimon games
Goro Daimon

King of Fighters · SNK · King of Fighters mainline

GORO DAIMON THE KING OF FIGHTERS '98 MOVELIST

9 moves · 3 categories. The complete Goro Daimon movelist for The King of Fighters '98.

Game

The King of Fighters '98

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Special Moves

6

Tenchi Gaeshi

(close) [Half circle backf input] + A or C ( (EX OAny kick) OAny kick)

Jiraishin

Dragon punch + A or C ( (EX OAny kick) OAny kick)

Chou Ukemi

Quarter circle back + B or D ( (EX OAny kick) OAny kick)

Chou Oosoto-Geri

(close) [fHalf circle forward input] + D (KOF 'Up-forwardBack - 'Up-forwardNeutral)

Chou Oosoto-Geri

(close) Half circle forward + B (KOF 'Up-forwardForward)

Chou Oosoto-Geri

(close) Dragon punch + B or D (KOF 'Up-forwardUp-back onwards; (EX OAny kick) OAny kick)

Super Special Moves

2

Jigoku Gokuraku Otoshi

(close) [DownHalf circle back input] + C (KOF 'Up-forwardBack - KOF 'Up-forwardUp-back; (MAX OAny kick) OAny kick)

Jigoku Gokuraku Otoshi

(close) [DownHalf circle back input] + A or C (KOF 'Up-forwardUp onwards; (MAX OAny kick) OAny kick)

Leader Super Special Moves

1

MAX Jigoku Gokuraku Otoshi

(close) [DownHalf circle back input] + A or C