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MEITENKUN THE KING OF FIGHTERS '98MEITENKUN THE KING OF FIGHTERS '98MEITENKUN THE KING OF FIGHTERS '98MEITENKUN THE KING OF FIGHTERS '98MEITENKUN THE KING OF FIGHTERS '98MEITENKUN THE KING OF FIGHTERS '98MEITENKUN THE KING OF FIGHTERS '98MEITENKUN THE KING OF FIGHTERS '98
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Meitenkun

King of Fighters · SNK · King of Fighters mainline

MEITENKUN THE KING OF FIGHTERS '98 MOVELIST

13 moves · 1 categories. The complete Meitenkun movelist for The King of Fighters '98.

Game

The King of Fighters '98

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Normal

13

Feint Makura

(close) Back or Forward + C

Makura Bomb

(close) Back or Forward + D

Nezou Rangeki

Forward + B

Increased Charge Power

Charge Sen-Siss Hou or Geki Hou longer than normal

Sleep

Don't move after using Chou Geki Hou [KOF XIV]

Sleep

Don't move after using Chou Geki Hou or Seikaku Meitengyobu [KOF XV]

Makura Nage

Quarter circle back + A or C ( (EX OAny kick) OAny kick)

Sen-Siss Hou

[charge back forward input] + A or C ( (EX OAny kick) OAny kick)

Sen-Siss Hou (Follow Up)

A or C after Sen-Siss Hou

Geki Hou

[charge down up input] + A or C ( (EX OAny kick) OAny kick)

Ressen Kyaku

Quarter circle back + B or D ( (EX OAny kick) OAny kick)

Chou Geki Hou

[DownQuarter circle forward input] + A or C ( (MAX OAny kick) OAny kick)

Hakuchuu Musou

[DownQuarter circle forward input] + B or D ( (MAX OAny kick) OAny kick)