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RIMURURU SAMURAI SHODOWN IIRIMURURU SAMURAI SHODOWN IIRIMURURU SAMURAI SHODOWN IIRIMURURU SAMURAI SHODOWN IIRIMURURU SAMURAI SHODOWN IIRIMURURU SAMURAI SHODOWN IIRIMURURU SAMURAI SHODOWN IIRIMURURU SAMURAI SHODOWN II
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Rimururu

King of Fighters · SNK · Samurai Shodown

RIMURURU SAMURAI SHODOWN II MOVELIST

16 moves · 3 categories. The complete Rimururu movelist for Samurai Shodown II.

Game

Samurai Shodown II

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Command Moves

1

Sankaku Tobi

(in air) Up-forward near wall

Special Moves

11

Konru Mem

[rqcd input] + A (SSIII, as Slash Rimururu)

Konru Mem

Quarter circle back + A / C / D (SSIV [as Slash Rimururu] - SSVAny punch)

Konru Mem

DownDown + A or C or D (SSVI onwards)

Konru Shiraru

(in air) Down + A / C / D (at peak of juMedium punch)

Kamui Shtokke

[Quarter circle backf input] + C (SSIII)

Kamui Shtokke

Rev Dragon punch + A / C / D (SSIV onwards)

Konru Nonril

Dragon punch + A / C / D

Rupu Kuare・Nishi

Quarter circle forward + A / C

Rupu Kuare・Tu Tu

Quarter circle forward + D

Upun Opu

Forward + (mash) A / C / D

Rupu Tum

Quarter circle back + A / C / D

Weapon-Flipping Techniques

4

Rupu Kamui Emyu: Tu Tu

[DownHalf circle back input] + C D (SSIII)

Rupu Kamui Emyu: Tu Tu

Back [qcd input] + A B (SSIV)

Rupu Kamui Emyu: Tu Tu

Quarter circle forward + C D (SSV series, SS'Down-backUp-forward)

Rupu Kamui Emyu: Tu Tu

Quarter circle forward + A C (SSVI)