Combopedia
SHERMIE THE KING OF FIGHTERS '98SHERMIE THE KING OF FIGHTERS '98SHERMIE THE KING OF FIGHTERS '98SHERMIE THE KING OF FIGHTERS '98SHERMIE THE KING OF FIGHTERS '98SHERMIE THE KING OF FIGHTERS '98SHERMIE THE KING OF FIGHTERS '98SHERMIE THE KING OF FIGHTERS '98
All Shermie games
Shermie

King of Fighters · SNK · King of Fighters mainline

SHERMIE THE KING OF FIGHTERS '98 MOVELIST

11 moves · 4 categories. The complete Shermie movelist for The King of Fighters '98.

Game

The King of Fighters '98

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Throws

2

Shermie Flash Original

(close) Back or Forward + C

Front Flash

(close) Back or Forward + D

Command Moves

1

Shermie Stand

Forward + B

Special Moves

7

Shermie Spiral

(close) Half circle forward + A or C ( (EX OAny kick) OAny kick)

Shermie Whip

(close) Dragon punch + B or D (KOF 'Up-forwardUp-back)

Shermie Whip

(close) Quarter circle back + A or C ( (EX OAny kick) OAny kick; KOF 'Up-forwardUp onwards)

Accel Spin Kick

Quarter circle back + B or D ( (EX OAny kick) OAny kick)

Shermie Cute

Quarter circle forward + B or D during any Special Move Throw (KOF 'Up-forwardUp - KOF Down00Down UM)

Shermie Cute

Quarter circle back or Quarter circle forward + B or D during Shermie Spiral, Shermie Clutch or Shermie Whip (KOF XV)

Shermie Clutch

Dragon punch + B or D While oAny-two punchonent is airborne ( (EX OAny kick) OAny kick)

Super Special Moves

1

Shermie Carnival

(close) [DownHalf circle forward input] + A or C ( (MAX OAny kick) OAny kick)