Combopedia
ROCK HOWARD REAL BOUT FATAL FURY SPECIALROCK HOWARD REAL BOUT FATAL FURY SPECIALROCK HOWARD REAL BOUT FATAL FURY SPECIALROCK HOWARD REAL BOUT FATAL FURY SPECIALROCK HOWARD REAL BOUT FATAL FURY SPECIALROCK HOWARD REAL BOUT FATAL FURY SPECIALROCK HOWARD REAL BOUT FATAL FURY SPECIALROCK HOWARD REAL BOUT FATAL FURY SPECIAL
All Rock Howard games
Rock Howard

King of Fighters · SNK · Fatal Fury / Garou

ROCK HOWARD REAL BOUT FATAL FURY SPECIAL MOVELIST

31 moves · 5 categories. The complete Rock Howard movelist for Real Bout Fatal Fury Special.

Game

Real Bout Fatal Fury Special

ALL ROCK HOWARD GAMESALL ROCK HOWARD GAMESALL ROCK HOWARD GAMESALL ROCK HOWARD GAMESALL ROCK HOWARD GAMESALL ROCK HOWARD GAMESALL ROCK HOWARD GAMESALL ROCK HOWARD GAMES

Throws

1

Kokuusen

(close) Back or Forward + D

Command Moves

3

Arc Kick

A B (MotW)

Arc Kick

Forward + Medium kick (CvS series)

Arc Kick

Forward + B (KOF series)

Special Moves

23

Reppuken

Quarter circle forward + A (MotW, NGBC)

Reppuken

Quarter circle forward + Light punch or Medium punch (CvSDown)

Reppuken

Quarter circle forward + A or C (KOF XIV onwards)

Double Reppuken

Quarter circle forward + C (MotW, NGBC)

Double Reppuken

Quarter circle forward + Heavy punch (CvSDown)

Double Reppuken

Quarter circle forward + A C (KOF XIV onwards)

Hard Edge

Quarter circle back + A or C ( (EX OAny kick) OAny kick) (Normal)

Hard Edge

C during Rage Run (KOF XV)

Rising Tackle

[charge down up input] + A or C (MotW - KOF XIV; (EX OAny kick) OAny kick)

Rising Tackle

Dragon punch + A or C (KOF XV onwards; (EX OAny kick) OAny kick)

Rage Run

Quarter circle back + B or D ( (EX OAny kick) OAny kick)

Rage Run - Type "Dunk"

Quarter circle back + B ( (EX OAny kick) OAny kick) (KOF XIV)

Rage Run - Type "Dunk"

B during Rage Run (KOF XV)

Rage Run - Type "Shift"

Quarter circle back + D (KOF XIV)

Rage Run - Type "Shift"

D near oAny-two punchonent during Rage Run (KOF XV)

Crack Counter

Quarter circle forward + B or D ( (EX OAny kick) OAny kick)

Crack Counter

Timed to OAny-two punchonent's Mid Attack, Quarter circle forward + Medium kick (CVSDown)

Shinkuu Nage

(close) Down-forwardForward0° + C (MOTW, CVSDown, NGBC, KOF MI - MIRA)

Shinkuu Nage

(close) [Half circle backf input] + A or C (KOF XIV onwards; (EX OAny kick) OAny kick)

Rasetsu

(release) A B during Shinkuu Nage (MOTW, NGBC)

Rasetsu

(release) Any-two punchAny punch during Shinkuu Nage (CVSDown)

Rasetsu

Quarter circle back + C during Shinkuu Nage (KOF MI, MIDown, MIRA)

Rasetsu

(close) [Half circle backf input] + A C (KOF XIV onwards)

Super Special Moves

2

Raging Storm

[DownQuarter circle forward input] + A or C ( (MAX OAny kick) OAny kick)

Shining Knuckle

[DownQuarter circle forward input] + B or D ( (MAX OAny kick) OAny kick)

Climax Super Special Moves

2

Neo Deadly Rave

[Quarter circle forwardHalf circle back input] + A C (KOF XIV)

Neo Deadly Rave

[Quarter circle backHalf circle forward input] + C D (KOF XV)